3D Objects – Sketch Rendering
This is a brief tutorial that illustrates how to render three objects on the same plane, using a simple two point perspective, and horizon line placement. The values are established by applying a single light source with simple gradations and reflections.
Wooden Sphere
Brief tutorial showing texture with shading.
Mech_Toy Rendering
Courtesy of Chet, I have added the short shading tutorial that I did in class. Enjoy.
Mech_Toy – Color
A simple example of using Photoshop to add color to a black and white drawing.
Toy_Car 1
A look at color application in Photoshop/Sketchbook
Toy Car 2



Very nice! So its all a process, building up and up and finally doing details. I remember hearing something about keeping renders to 1 shadow. I think the 2 gives objects more place on surface.
By: will hunter on February 10, 2009
at 5:55 pm